In 2020, Richard received his PhD from the Horizon CDT for his thesis Brain-Controlled Cinematic Interactions.
Richard is the founder of AlbinoMosquito Productions Limited, a creative agency that has showcased work on platforms such as the BBC, TATE Modern, The National Gallery, The Lowry, CONTACT, RNCM, The Royal Exchange, The Roundhouse, Grand Theatre Groningen, BRIC Brooklyn, and in Sulaimani, Iraq, Amsterdam, Copenhagen, and Hong Kong. He is a practicing artist-researcher working across theatre, film, and digital technologies.
His second brain-controlled film, The MOMENT, has been screened at festivals around the UK, including Sheffield Doc Fest, BlueDot, Kendall Calling, and Leeds International Film Festival, as well as internationally in Madrid, Barcelona, Geneva, Austria, Iceland, and Hong Kong. The film and its associated research have also been presented at international academic conferences, and at CHI16 in San Jose, California, his research on brain-controlled movies received the Best Art Paper award.
Richard is the primary investigator on the Adaptive Interactive Movies research project, a collaboration between Horizon DER and AlbinoMosquito. This project uses AI to allow audiences to interact with cinema without disrupting the narrative. Richard manages a multidisciplinary research team working on data privacy, machine learning, audience studies, and psychology. Together, they are developing machine learning algorithms to analyze viewing habits and personality types from a representative sample of the UK population. This research is being used to build computer vision software capable of adapting films to audiences’ emotional reactions, with the technology being tested in a new movie, Before We Disappear, written and directed by Richard.
In 2024, Richard joined the Soambotics project, which explores how AI can enhance human understanding of the world and ourselves by combining art and technology to create AI-driven robotic experiences that inspire meaningful connections.
Richard’s innovative work continues to push the boundaries of interactive cinema, blending art, technology, and research to shape the future of immersive storytelling.