Panos’s research investigated the digital economies that emerge from video game contexts. His PhD focused specifically on how Minecraft (one of the most successful modern video games) has become a lucrative business environment for many professional game creators, who use it as a tool to both create and sell content to various companies and organisations.
Panos, who submitted this PhD thesis entitled ‘Crafting Content: The Discover of Minecraft’s Invisible Digital Economy’ in September 2017, will be using this grant to:
In order to devise the content and interactions that should be built into the Minecraft world, Panos is planning to run a number of participatory design workshops involving professional Minecraft players, game user researchers, and videogame companies at locations such as The National Videogame Arcade in Nottingham.