Hanne Wagner (2013 cohort)

Politics in Games and Media

Hanne’s research focuses on investigating novel ways of achieving and promoting political engagement, as well as raising political awareness. In particular, the work looks at the application of current information and entertainment technologies, such as digital games, gamification and social media in order to engage the public with politics and political causes.

Between October 2017 and March 2018, Hanne will use this impact grant to:

  • Aid the understanding of stakeholders about the effects of such technologies on political engagement, and to guide the creation of game-based interactions that utilise them appropriately.
  • Collaborate with a group of partners, including political activists as well as public and not-for-profit organisations whose aim is to further political engagement, education and awareness, through a series of workshops.
  • Use a politics and political engagement in games framework, currently named ‘Politics in Games’, which has been developed as part of Hanne’s PhD research. It is currently usable as a check list and as part of this project, will be made into a set of ideation cards, which will facilitate group usage and can be distributed as a standalone design aid to a wider audience.

Research impact

This project will directly create impact for the workshop participants by making them aware of the possibilities of using games to engage wider audiences with their individual goals, and equipping them with the necessary knowledge to self-determine their individual requirements, which they can then pursue with developers.

The ideation card deck will achieve further impact by being promoted as a tool that interested groups can use on their own. Finally, the project will create a network for groups who have an interest in and see the need for political engagement and political education of society, by creating a knowledge hub in the form of a website.