Adrian Hazzard was a member of the 2010 cohort, and his thesis defined a framework for the composition of dynamic musical listening experiences that respond to spatial exploration.
Whilst this work focused on locative, real-world, walking experiences there are also rich opportunities to transfer these guidelines to other ‘virtual’ media experiences that also engage with ‘space’ and ‘music’, namely computer games and virtual reality, with the latter currently receiving significant industry and academic investment.
To date, the application of these guidelines has yet to be adopted beyond the author, so therefore this research impact project therefore intends to both propagate the guidelines and provide opportunities for their adoption and scrutiny by a range of practitioners.
Adrian will therefore use this impact grant to:
- Develop a set of targeted workshops or negotiated activities with recruited practitioners to scrutinise, develop and further extend the existing guidelines, which include the exploration of symbolic representation (notation) of dynamic musical experiences. These will take place between October and December 2017.
- Facilitate opportunities to apply the guidelines within new public experiences from 3-4 commissioned practitioners. An emerging collaboration is to stage an annual computer game and film music festival across multiple sites in Nottingham, and to deliver a range of exploratory public experiences including the University of Nottingham, the National Videogame Arcade and the Nottingham Royal Centre, during early Spring 2018.
- Chart and disseminate the activities on a publicly accessible online portal that contains both resources and guidance for composers, alongside a record of the experiences that utilise them (to be completed in March 2017).